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Grand Theft Auto: Vice City Average Customer Review: CD-ROM (31 October, 2002) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review How big is this game? Even publicists for other games end up talking about Vice City when they call our office, babbling in the same helplessly intoxicated way that afflicts everyone who plays it. The achievement of Vice City (which, as everyone knows by now, is set in the 1980s and offers an all-new, Miami Vice-inspired story) is not only that it manages to live up to an absurd level of expectation, but that it takes the game places that fans of its predecessor Grand Theft Auto 3 never dreamed of, and that it achieves this astonishing level of innovation without losing anything that made GTA3 the bestselling PS2 game of all time. After a brilliant homage to the era of the Commodore 64 in the opening credits, the first thing you'll notice is the improved graphics, which are smoother and more detailed, and--with effects like neon lights reflected on rain-slick streets, and intense Florida sunlight--have a lush, tropical look that immediately gives you a strong sense of place. The architecture is more fabulous by tenfold, with art deco buildings, high-rise hotels, and believably seedy back alleys. The control scheme is essentially the same as in GTA3, but the cars handle much better, and in pedestrian mode there is a new crouch move. You will have access to fast, great-handling cars right away, as opposed to GTA3 which made you unlock the second island before you could get your hands on any respectable wheels. This game has such riches to offer that there is no need to be chintzy with the vehicles. Cops are more vigilant this time--minor offenses like whacking innocent bystanders will more often than not get you a two-star wanted level--and are harder to elude (though they still can't seem to climb stairs or negotiate sharp turns). So while free-roaming exploration is as fun as ever, there is more incentive to perform the missions instead of randomly raising hell. Not that that's a bad thing: even lazy criminals like myself (in GTA3, I would rather toss hand grenades into traffic than follow orders from some rude Mafia boss) will be quickly caught up in the vivid characters and hilarious, fascinating story, in which you play an acid-washed-jeans-wearing thug named Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs only nominally connected to the story, this time tasks move the story briskly along and deftly blend cinematics and game action. For example, there is a scene of a character throwing Tommy a gun, at which point you are suddenly thrown back into the action and must make an instant decision about whom to trust and what to do. There are more, and more detailed, indoor environments, including a hotel, police station, and mall (a slight downside to this is that some of the more elaborate indoor environments require load times). The layout of the city, with tons of backyards, narrow alleys, and fire escapes, encourages creativity when eluding pursuit, as does greater access to rooftops. Get your motorcycle up the fire escape and a whole new world of action is possible, including... well, use your imagination. This overview barely scratches the surface of the Vice City experience, its colorful explosion of music, clothes, combat, and brilliant voice acting, not to mention the plot twist midway through the game that changes the very nature of the game itself. Though it was the outrageous, amoral violence that got all the press, the essential genius of GTA3 was its intoxicating blend of script and open-ended action. In Vice City this is--to use a cliché that is for once apropos--taken to a whole new level. --David Stoesz Pros:
Features Reviews (1350)
Asin: B0000696CZ |
$19.88 |
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Medal of Honor: Allied Assault Average Customer Review: CD-ROM (23 January, 2002) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review EA has finally brought its Medal of Honor series (already wildly popularon the PlayStation) to the PC. Set during World War II, Medal of Honor:Allied Assault chronicles the fictional exploits of Lt. Mike Powell as hebattles his way from the shores of Africa to the shores of France to the heartof Nazi Germany. On the PSX, the Medal of Honor games were hailed asrevolutionary, and though Allied Assault never quite merits that level ofpraise, it's still a great game. At first glance, Allied Assault seems to have a lot in common with theWorld War II-themed Return to Castle Wolfenstein, but the similaritiesare strictly superficial. Allied Assault takes a more realistic approachto the action, both in the enemies that you face (there are no zombies ormutants) and in the mission structure. The game unfolds across six real-lifetheaters of war, and the 30 playable missions vary a lot in how they play out.Just like a character in a good army movie, you'll be sabotaging tanks,destroying submarines, and sending false communications. Nearly all yourmissions are very well designed, especially the mission where you land on OmahaBeach. The D-day mission has received a lot of attention, and for good reason--once thedoor on your Higgins boat drops, all hell breaks loose. The men in front of youdrop in a hail of bullets, a Higgins boat to your left is blown to bits, andmachine gun fire rakes the water everywhere. Getting from the boat to therelative safety of the shingles is a truly harrowing experience, although partsof it borrow a little too much from Saving Private Ryan. Since the game is set during WWII, you'll face a wide range of enemies,including tanks, machine gun nests, and even planes. The enemy AI is better thanin Wolfenstein--enemies will duck for cover, lay down suppressing fire,and throw back grenades--but too often it's obvious that enemy actions arescripted. At times you can actually tell when you've triggered the next wave ofenemy attacks: stay still and nothing happens; silently creep a foot forward andthey all come rushing out. This kind of heavy-handed scripting is a throwback tothe days of Doom, and more than a little bit of a disappointment. Graphically, Allied Assault looks quite sharp. It uses the QuakeIII graphics engine and the character models, vehicles, and textures arewell done, especially if you have a high-end video card. Unfortunately, thereare some glitches, such as clipping and collision detection problems. It's notuncommon to see enemies walking halfway through a door or a wall. Also, in a(successful) effort to get a "T" rating, there is absolutely no blood or gore.When you a shoot a Nazi infantryman with your captured MG-42 machine gun, hesimply falls down. The weakest part of Allied Assault is its multiplayer component. Thereare four game types, all of which are exceptionally average, and none of them isas compelling as Wolfenstein's multiplayer. Still, it is undeniably funto wage war in bombed-out French villages and other World War II battlefields.Allied Assault offers a fun single-player game and its D-day mission willgo down as a classic gaming experience. --William Harms Pros:
Features Reviews (425)
Asin: B00005N7YR |
$19.99 |
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Metal Gear Solid 2: Sons of Liberty Official Strategy Guide by Dan Birlew Average Customer Review: Paperback (07 November, 2001) list price: $14.99 -- our price: $10.19 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Reviews (9)
If you are a Final Fantasy fan, go and compare guides from authorisedcollection and bradygames and you will know what I meant above.
Some reviews of this guide make mention that the guide is not actually needed to complete the game and that simply playing the game is all the strategy that one needs.That may very well be, but I don't think that applies in reviewing the guide.What matters is that the guide has all of the necessary information required to complete the game and not miss any items and that it includes tips on how to beat the bosses.This guide has all of that and is very valuable in completing the game.While many things can be discovered by trial and errors, this guide will get you through the game with no trouble (the only trouble may come in actually applying the strategies to beat a boss).The most valuable aspect of this guide comes in that it details on a map the patrol patterns of the guards.Knowing in advance how far a guard will patrol is very useful in planning your path though the level.If capturing the dog tags from the soldiers is important to you (and if you want the bonus items, it should be important), the guide provides useful strategies on how to get every dog tag in the game (on normal mode).I tried out some of them, and it worked just as the guide suggested.I wasn't that interested in collecting the dog tags my first time completing the game, so I didn't spend the time to collect them all.As far as I could tell, the strategies were spot on. One thing I should mention is that the strategies to get the dog tags and for beating the game apply to the normal difficulty setting.Since some things change on the higher difficulty levels, the guide is probably not as useful for mastering the game on the highest difficulty. Using this guide for the normal difficulty level, this is an excellent guide that will take you through the game and not spoil and story points.If you feel you need a guide for Metal Gear Solid 2, this one is well worth your money. ... Read more Isbn: 0744001099 |
$10.19 |
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Star Wars Jedi Knight 2: Jedi Outcast Average Customer Review: CD-ROM (27 March, 2002) list price: $19.99 US | Canada | United Kingdom | Germany | France Editorial Review In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future. LucasArts is developing Jedi Outcast in partnership with Activision's critically acclaimed Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, Jedi mind tricks, and more. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few. Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag. ... Read more Features Reviews (336)
In Multi-Player, you can fight other players. You can choose what you want you charecter to look like and change it as much as you want and pick your light saber. My only complaint about Multi-player mode is everyone there is rude. Well, almost everyone. There are certain clubs and "cults" where they go around calling non-members of their club/cult "Lamers". Overall, it's a pretty good game.
Asin: B00005LABK |
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Metroid Prime Average Customer Review: Video Game (20 November, 2002) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (584)
Asin: B00006IJJK |
$19.88 |
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Mortal Kombat: Deadly Alliance Average Customer Review: Video Game (20 November, 2002) list price: $49.99 -- our price: $19.88 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review Mortal Kombat: Deadly Alliance brings the MK series a new 3-D fighting engine, adds tons of features and extras, and still offers classic gameplay. This installment introduces a 3-D battle system that still manages to maintain a 2-D feel. For example, pushing up on your controller makes you sidestep your opponent's attacks, yet it also allows you to jump by tapping up plus a direction. A revamped fighting system offers up to three different fighting styles for each fighter (one includes a weapon technique). The multiple styles provide countless variations of attacks for any given fighter. Different combinations of punches and kicks allow for lengthy and powerful chain attacks similar to the Mortal Kombat of old. Fatalities are also back and are rich in graphic representation. New fighters join the cast of old favorites such as Sonya, Kano, Sub-Zero, Raiden, Scorpion, Johnny Cage, Jax, Cyrax, Kung Lao, Kitana, Quan Chi, Reptile, and Shang Tsung. The lavish environments surround your fighters with animated backgrounds and rich skylines. On some levels there are even breakable objects and hazards that you can interact with, such as pools of acid--the perfect landing place for a thrown opponent. In addition to regular modes of gameplay (arcade, versus, etc.) there is an option called Konquest mode. This mode allows you to learn more about fighting styles, read up on each character's personal history, and gain Koins which can then be spent in the Krypt to unlock a host of new characters, costumes, and early concept drawings. The additional content offered with this title is plentiful, including "The Making of Deadly Alliance" and "The History of Mortal Kombat" featurettes. Mortal Kombat: Deadly Alliance successfully reinvents the series by dishing up a unique mix of improved graphics and stylized gameplay without compromising those features that made the MK series popular in the first place. --Carlos Rodela Pros:
Cons:
Reviews (66)
Asin: B00006FDLP |
$19.88 |
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Hitman 2: Silent Assassin Average Customer Review: CD-ROM (01 October, 2002) list price: $49.95 US | Canada | United Kingdom | Germany | France Features Reviews (80)
First off the enemy AI is out to lunch. Enemies will flip out on you at times when it feels you're doing everything right (prompting the often used WTF phrase for the game), and are happy-go-lucky at times when your clearly up to no good. Many times you can upset the enemy by doing something wrong or being in the wrong place only to rectify the situation completely by a change of clothes which many times is done in a dead end room or hallway. If the AI was any good enemies should get at least a little suspicious of a 6foot5 bald dude (oh yeah...UPC tatoo) now wearing a change of clothing coming out of the same place/area the enemies just chased your character (Agent 47) into. But no, everthing is kosher with them. To make matters worse sometimes enemies catch you in the act of changing into the clothes of a victem you just killed only for them to stand there and go "hmmm...is this right?". Sometimes you can actually get away with even that just by walking out of the area. One level in particular had problems with AI. Basically the idea was that you needed to come up with a Pizza delivery boy disquise and had to take out a Pizza boy for it. I found the best place to do that was in the bathroom while the delivery boy was taking a whizz. Nobody else was in the bathroom at the time so no one would immediately see a crime and then report it. Killing him was no problem. Changing into his clothes was no problem. But, the second you go to drag his body to a more secluded location everybody goes nuts. From the map system you can see how all security make an immediate beeline from across the building to the bathroom you are in to take you out. After trying this a couple of times I opted not to drag his body anywhere; taking a risk that someone would walk in on it. No one ever did. I find that with both the first and second Hitman I have to "work around" the AI like that. I hope they totally changed the AI on Contracts. Although the map system has been greatly improved and simplified over the first Hitman I personally think that having a "satellite" dynamic feedback on every individual on every floor (inside and outside) is stupid. It really makes the new feature of looking through keyholes in doors(for enemies)laughable. I hope they have removed this in "Contracts". Another thing I dislike is the report card you get at the end of every level. You get ranked on how aggressive you were in the past level (the more aggresive the poorer the score) and how stealthy you were (the higher the better). Although I don't mind being ranked on my performance in the game, this system allows players to finish levels with horrific scores. In another words they can go through the level shooting at almost everything in sight. Personally I think that defeats the purpose of the series. If you want a shooting fest you shouldn't expect it here. I would prefer if it was more like the original (I said more like it, not just like it, because that system was not without faults either). If you can't finish the level like something resembling a "Silent Assassin" you shouldn't get past it. You should get shot to pieces in a real hurry. Unfortunatly this is not the case. You just get a bad report card and move on. I like the addition of the tool shed; a place you collect all of the various weapons available throughout the game. Unfortunatly many of the weapons are unholsterable and have to be carried out in plain sight of everyone else in order to be collected. If you are seen with it causing an alert (very likely) your score goes down. Also such weapons have to be carried out of the level one at a time. So you have to gamble with which weapon you leave a level with, hoping ones you have discarded will be available later in the game for you to collect. For example the first level allows you to collect a Golf Club and a sniper rifle. But you can only take one out. I have yet to see another occurrance of either weapon later in the game. I also liked the use of more appropriate costums in this release. Gone are the days of a 6foot5 caucasion chineese waiter (in China) delivering poisened food to unsuspecting targets. Eventhough I liked the levels of the first Hitman better (I thought more time was spent on them, ie plant leaves moving out of your way as you pass by) I also liked some of them here. St.Petersberg, for example, was done pretty well. Overall I have to say I liked the original (despite the extra lives system) better then the second. I hope that Contracts is considerably revamped over Hitman 2. This game is not bad, but it could of been better. ... Read more Asin: B00005V9DX |
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Tony Hawk's Pro Skater 3 Official Strategy Guide for Xbox by Doug Walsh Paperback (01 March, 2002) list price: $14.99 US | Canada | United Kingdom | Germany | France Isbn: 0744001552 |
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Resident Evil(TM) Official Strategy Guide for GameCube by Dan Birlew Average Customer Review: Paperback (19 April, 2002) list price: $14.99 -- our price: $10.19 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Reviews (11)
Isbn: 0744001641 |
$10.19 |
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Devil May Cry Official Strategy Guide by Dan Birlew, Dan Birlew Average Customer Review: Paperback (17 October, 2001) list price: $14.99 -- our price: $10.19 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Reviews (4)
I'm one of those players who doesn't have great reflexes and normally gets sliced to ribbons playing a game like this.But thanks to Birlew's guide, I was able to survive some of the toughest bosses, bad reflexes and all.The book points out the bosses's strengths and weaknesses, how to attack them and how to avoid them, as every good game guide should. Oh, yeah, I did find one mistake in Birlew's guide: he states that you can't purchase untouchables (items that temporarily make you invincible).In fact, untouchables can be purchased at any time, though it'll cost you.Perhaps this was a change in the game that was implemented after Birlew's guide went to press.
This guide is defenitely good. Anyways, I read the other reviews, and Dan Birlew didn't do the Xenogears guide nor did David Cassady, it was Ronald Wartow, its right there on the fron cover. The maps are easy to read while I do admit they get tiresome every guide does. I know the maps aren't done by Dan Birlew but still they could use a little work. I look more at the detail in the walkthrough rather than how flashy the maps and screenshots are. The walkthrough helps you out a lot and doesn't give off any spoilers at all and gets right to the point. I like this guide because the walkthrough is put together organized and doesn't look like it was rushed to get out. Its 160 pages and the guide has extremely good detail to it. Unlike the Prima (only 90 pages) and VERSUS BOOKS (112 pages) this guide has a ton of info. I'd recomend this guide for anybody who likes strategy guides as much as I do.
Isbn: 0744000947 |
$10.19 |
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Return To Castle Wolfenstein Game Of The Year Edition Average Customer Review: CD-ROM (12 June, 2002) US | Canada | United Kingdom | Germany | France Reviews (42)
But the best fun is when you take this game for a spin ONLINE! This is one of the best team games I have ever played in my life. When you play RTCW online TEAMWORK IS A MUST! You WILL NOT survive without teamwork. You have 4 classes to pick from, Soldier, Engineer, Medic, and Lieutenant. Soldiers get to use heavy weapons like Panzerfausts(rocket launcher)and Flamethrowers. Engineers get to plant dynamite and repair various items. Medics get to give out medpacks and revive soldiers who are down but not dead. Lieutenants get to give out ammo and call in airstrikes and artillery strikes. Whatever class you pick, you will need to rely on another class to survive and win the match. Thats the way the game works online. Also RTCW has some great maps too like Beach Invasion, and Destruction. Even HUGE maps like Depot and Tram(my god these maps are huge). Overall extremely fun game! You cant say your a FPS fan until you have picked up this game. Happy Nazi & Zombie killings :)
I loved the overall story with the Himler and the SS, HeinrichI, undead, etc.I've always been a sucker for the whole Nazi/occult thing, and this was no exception. The music was also top-notch.I've caught myself absently humming it during the day, and stop abruptly since everyone is staring at me.The catacomb score was downright eerie, perfect for that particuar gameplay.The piece from the opening cutscene was so good I restarted the game several times just to hear it! I thought the variation in levels was pretty good, my favourites being the Castle and the village levels.The assortment of bad guyswas decent, too. Overhearing the horrified officers(you know the ones), the angry mechanics, (them, too), and all the others was both interesting and amusing.Severalpeople have been complaining in these reviews about how the levels are kind of dark, but that's to be expected.It's wartime Europe, people, not a commercial for Lemon Tide! The choices of weapons were varied- something for everyone!TIP:Ignore the flamethrower, it's prety much useless.I preferred the Thompson and double .45s(sigh) but it was a shame that they came with limited ammo. Oh, well. I wanted to really say something clearly to all the people I've read who claim this has nothing to do with WWII and the zombie thing is overdone: People have also been whining about the toughness of the game.I admit that I can't beat it on "Bring 'em on", but at least I didn't have to use cheat codes for "Don't Hurt Me".I managed to beat RTCW in a little under a week, and people (who are clearly exaggerating) claim to be still stuck on Level 2. Two. Ten second of life? Please, stop embarrassing yourself.Or just stop lying. I think I've said my bit on Return to Castle Wolfenstein.In my humble opinion, I say buy it, play it, and play it again. ... Read more Asin: B0000696PJ |
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Aliens Versus Predator 2 Average Customer Review: CD-ROM (31 October, 2001) list price: $49.95 US | Canada | United Kingdom | Germany | France Editorial Review The Alien and the Predator are two of filmdom's most beloved and fearedcreations, and fans have been clamoring for a matchup between the two speciesfor years. Their dreams were teased by a brief shot of an alien skull in thePredator's trophy room in Predator 2, indulged by several uneven pairingsin comic books, and finally fulfilled in Rebellion's underrated Aliens VersusPredator video game. Fox Interactive, teamed this time with developerMonolith, delights these fans again with Aliens Versus Predator 2, andthe result is easily one of the most intense 3-D shooters ever released. Like in the first game, there are three distinct campaigns. One lets you play asthe Predator, another as an Alien, and a third as the overconfident humans theyprey upon. This time out the stories are much more detailed, even crossing overin interesting ways. The plot concerns some arrogant human scientists, a groupof heroic marines, a rogue Predator, and the faceless Alien horde found onLV-1201 (the planet from the first two Alien films). As a human, you play a fearless roughneck sent to check things out and performmissions. This generally involves rescuing fellow marines, recon work, restoringpower to various systems, and trying to stay alive against fast-moving killingmachines with acid for blood and nasty dispositions. You're armed with theincredible pulse rifle from the films, other weapons such as a knife and a smartgun (which automatically locks onto targets for you), a tension-inducing motiontracker, and a shoulder-mounted flashlight that casts eerie shadows. ThePredator is armed with his shoulder cannon, cloaking device, spear, and hisfamous wrist claws. The Alien campaign is the most interesting as it first casts you as thespiderlike face hugger. You've got to roam the corridors looking for a solitaryvictim. Once you implant a human, you play the small and snakelikechest-burster, seeking out rodents and other tiny prey so you can quickly molt andgrow into a full-fledged alien. Then all hell breaks loose as the humans becomeyour prey. You can claw, perform a head bite (which restores health), andexecute a fearsome pounce attack that literally explodes the target. Aliens canalso cling and climb on walls, which takes some getting used to, but the effectis exhilarating, as is the hunt. The graphics are evocative of the films and feature strobe lights, flashing redsand whites, ample darkness, abandoned barricades, sputtering ruined equipment,and horrific scenes of carnage. The music rises and falls with the drama anddraws heavily from the Alien films in particular. And the game is relentlesslycreepy, whether or not you are the hunter or hunted. The audio is equallyeffective, from screaming humans to screeching alien attackers to the familiarPredator purring chuckle. The game is also filled with often amusingconversations between guards, marines, and scientists. The three campaigns offer 21 missions, but the wide range of multiplayer gamemodes deserve special mention. The game has legs, no matter which species youprefer, and already a community has sprung up for challenges between gamers.Unfortunately, the Net code is a bit buggy: be sure to download the latestpatch. Monolith has created a much better game than the previous installment, mainly bypumping up the atmosphere, refining the controls, and making sure the threestories combine into a greater tale of horror and survival. Oh, and mostimportantly to some, the game lets you save whenever you want. Just rememberthis when playing the game--on the Internet, no one can hear you scream, butyour neighbors can. --Bob Andrews Pros:
Features Reviews (133)
Asin: B00005QX4F |
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Quake 3: Gold Edition Bundle Average Customer Review: CD-ROM list price: $24.99 US | Canada | United Kingdom | Germany | France Reviews (24)
Read the FiringSquad review - which covers the game best - in summary: "So what does Quake 3 give you? It's quite simple: the utter refinement of deathmatch, and the ultimate multiplayer shooter experience - nothing more, nothing less. " -- Dennis "Thresh" Fong ... ... Read more Asin: B00005RHQZ |
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Halo: Prima's Official Strategy Guide by Mario De Govia, Brandon Smith, Damien Waples, Prima Development Average Customer Review: Paperback (20 November, 2001) list price: $14.99 -- our price: $10.19 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Reviews (20)
Isbn: 0761537449 |
$10.19 |
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Tomb Raider Anthology Average Customer Review: CD-ROM US | Canada | United Kingdom | Germany | France Editorial Review The Tomb Raider franchise of action-adventure games helped redefine the perception of computer entertainment while introducing the world to the digital diva Lara Croft. The first three games of the series are available in one package for the first time ever. The original Tomb Raider will have you exploring 15 3-D environments as you investigate four lost civilizations while searching for pieces of an ancient artifact known as the Scion. Discover the secret of the dagger of the Xian in Tomb Raider II by exploring 18 levels set in such places as Venice, Tibet, and a sunken ship. Tomb Raider III will take you from the arctic to the islands of the South Pacific as you search for four mysterious artifacts fashioned from the heart of an ancient meteorite. ... Read more Reviews (10)
Everything about these games leaves me wondering why oh why they have achieved such universal acclaim? Is there actually some appeal in the overcomplicated, vindictively fiddly controls? Or maybe it's the uninspiring level design, the flat, underwhelming graphics (even for their time), or maybe it's the impossibly cryptic puzzles and diamond hard gameplay? I mean, I like a challenge but this is just over the top. What is it that made these games so popular? How could so many people be won over by a shallow, soullessly designed and impossibly proportioned heroine? It certainly isn't the flat, unoriginal plot. Tomb Raider sucks ass, play Soul Reaver if you want a proper adventure game and leave this to the rabid dogs! ... Read more Asin: B0000544GE |
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Half-Life Platinum Collection Second Edition Average Customer Review: CD-ROM (27 August, 2002) list price: $19.99 -- our price: $15.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Features Reviews (19)
Asin: B00006FXIN |
$15.99 |
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Unreal Tournament: Game of the Year Edition Average Customer Review: CD-ROM (28 October, 2000) list price: $39.95 US | Canada | United Kingdom | Germany | France Editorial Review Unreal Tournament earned Action Game of the Year accolades from Gamespot, CNET Gamecenter, and Amazon.com. While other games matched it for single-player and online multiplayer deathmatch excitement, UT stood out as the best team-based action game of 1999. Players duel with sci-fi weapons in such diverse environments as a rocking pirate ship, an amphibious invasion in World War II, and opposing guard towers atop a wildly spinning asteroid. Unreal Tournament: Game of the Year Edition includes 70 new maps and three new modes from which to choose. Tactical Ops is a team-play mode, based around two teams--the elite Special Forces and terrorist groups from around the world. Tactical Ops introduces realistic weapons, maps from actual locations, and never-before-seen scenarios. Rocket Arena is classic one-on-one deathmatch combat with all the weapons at your disposal. Chaos features crazy new weapons, such as a broadsword, living proximity mines that yell at your opponent, and even a small black hole. ... Read more Features Reviews (99)
Asin: B00004YC3U |
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Final Fantasy X Official Strategy Guide by Dan Birlew Average Customer Review: Paperback (17 December, 2001) list price: $14.99 -- our price: $10.19 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Reviews (66)
Isbn: 0744001404 |
$10.19 |
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The Sims Deluxe Edition Average Customer Review: CD-ROM (16 December, 2003) list price: $19.99 -- our price: $19.99 (price subject to change: see help) US | Canada | United Kingdom | Germany | France Editorial Review The Sims: Deluxe Edition combines The Sims, the most popular PC game of all time, and the top-selling Livin' Large expansion pack in one box with a host of all-new exclusive features and content. In this box you'll find:
The game begins with the creation of your simulated people: pick a name and a gender, decide on personality/astrological sign, and then choose a look from a variety of heads, bodies, and skin tones. Name, gender, and appearance don't affect gameplay much, but personality determines how your Sim plays with others. A serious, neat Sim might go crazy living with a sloppy party animal--or opposites might attract, and the two could end up falling in love. After creation, the next step is to find a place to live. Again, the player can choose from among the empty houses in the neighborhood or decide to buy some land and design a dream house. Building houses is a blast, and the easy-to-use house design interface could almost be its own game: players design the floor plan, put up walls, pick carpet, wallpaper, and siding, and fill the house with furniture, decorations, fixtures, and appliances. You're limited only by your imagination--and your Sims' pocketbook. But the choices you make in designing and decorating your Sims' house are vital. A good general rule is that the more expensive the object, the better its ability to satisfy Sim needs. Each little Sim person has needs (Hunger, Comfort, Hygiene, Bladder, Energy, Fun, Social, and Room) which can be satisfied by interaction with other Sims or purchased objects: throw a party with the help of a rockin' stereo system, and watch your Sims' Social and Fun ratings improve. Have one of your Sims whip up some food from the refrigerator, and you'll satisfy the Hunger needs of your guests. Or have your Sim engage another Sim in a game of chess: not only will their Fun and Social moods improve, both Sims will gain some points in their Logic skill rating--which might help on the job. One gameplay goal is to improve your Sim so he or she can climb a career ladder, which nets him or her more money, which allows the purchase of higher quality stuff, which lets you improve your Sim even more. With proper care, your Sim can have a mate, kids, and a mansion with an indoor pool. Mismanage your new, simulated family, and you'll be faced with the worst of MTV's The Real World: jealousies will ignite, fights will break out, jobs will be lost, and the house will fall apart. Bringing about such a calamity is almost as much fun as guiding your Sims to material paradise, and takes considerably less time. Triumph or tragedy, each significant event in a Sim's life is captured in a snapshot and saved in a photo album for later viewing. Players can also take photos any time they wish. The photo album feature is cool by itself, but the best part is that you can upload the album to www.thesims.com and share your Sims' sagas with the world. Entire families can also be uploaded and downloaded, as can houses. Want to re-create and manage your own version of Friends? Download the free face and body editor and make Sim clones of the Ross, Rachel, and the rest. Want to perfectly re-create the set? Snag the free wall and floor texture editor. Feeling a little silly? Add Darth Vader to the family and see what happens. With The Sims, you can create whatever--and whomever--you desire. Toying with the lives, successes, and emotional states of dozens of little Sims is undeniably fun. In the same way that SimCity players develop a condescending attitude toward real-world city planners, The Sims players will begin to see life as a series of needs-satisfying challenges; the game gets in your head. But that's OK: limitless gameplay, endless variety, imaginative Internet features, and the ability to play matchmaker/landlord/counselor/God makes The Sims a great way to increase your own Fun score. --Mike Fehlauer Pros:
New characters (including a gladiator and Xena-like warriors), and, moreimpressively, new decorations are the reasons to buy this game. Thefurnishingsare mostly grouped by theme, with the medieval dungeon option the mostauthoritative of the bunch. (Little Cassandra Goth has been longing toread by torch light all along.) Our personal favorite is the futuristic theme, with an optional, butexpensive,maid/gardener robot to take care of the fabulous modern furnishings. ClearlytheSims team has been doing its research over at Herman Miller, and you'll have abright red, flowing-foam sofa to show for it. But it wouldn't be The Sims if only good taste prevailed. Bring on themai tais with a tiki-heavy islander theme. There's also a startling collectionof carpeting and objects best grouped under the design ideal we call "dementedclown." The attention-getting rarities include: a lame fortune-telling ball (ouradvicemostly centered around hiring a maid), a voodoo doll for hexing roommates,and agenie who delivers as much bad as good (dead plants, anyone?). And, yes,there'sa vibrating bed to give your Sims the spice they've been missing. While the expansion didn't blow us away, it did provide more of the humor andnovelty true Sims die-hards will appreciate. With even more attentiontodetail than the original offering, EA deserves Sims-like applause forthis edition. --Jennifer Buckendorff ... Read more Features |