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Books - Engineering - Computer Technology - Bookshelf of Image Processing

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    Digital Image Processing
    by Rafael C. Gonzalez, Richard E. Woods
    Average Customer Review: 4.0 out of 5 stars
    Hardcover (01 March, 1992)
    list price: $107.00
    US | Canada | United Kingdom | Germany | France
    Reviews (15)

    2-0 out of 5 stars need some enhancements
    The book is not well organized even though the organization is very important for such a book with a lot of contents.

    5-0 out of 5 stars Nice book
    Pleasure to read.Also, make sure u get ISBN: 0139353224.
    Two-Dimensional Signal and Image Processing

    5-0 out of 5 stars A comprehensive book for almost everyone
    The book gives a comprehensive treatment on image processing and covers the appropriate amount of information. The depth of materials was appropriate for someone already familiar with basic signal and probability theories. This is definitely the book to keep as reference if you plan to work in the area.An additional chapter on image reconstruction will be extra helpful. ... Read more

    Isbn: 0201508036
    Sales Rank: 549043
    Subjects:  1. Computer Books: General    2. Digital Image Processing    3. Digital techniques    4. Image processing   


    Fundamentals of Digital Image Processing (Prentice Hall Information and System Sciences Series)
    by Anil K. Jain
    Average Customer Review: 4.0 out of 5 stars
    Paperback (23 September, 1988)
    list price: $115.00 -- our price: $115.00
    (price subject to change: see help)
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    Reviews (4)

    2-0 out of 5 stars high on description, low on rigour and organisation
    This is not a book you can use to rigourouslylearn the fundamentals of image processing.It's a good reference book for the techniques, giving formulas and some hand waving to accompany them - little is motivated, ir doesn't flow, is more a compendium of techniques used in the field accompanied by some text just to make the formulas less dry : the format formula/paragraph is repeated throughout; everything is treated at the same level hence the disjointed structure that doesn't flow.Low on rigourous analysis; may be good as a collection of magazine articles but fails as a textbook on fundamentals - reading this book you'll know the how but it won't help you grasp the why.

    5-0 out of 5 stars Consice, yet descriptive
    A good book for a variety of people, novice or advanced. Mathematically very well organized. References and bibliography well structured, for each section, giving freedom to explore the ideas.

    5-0 out of 5 stars A very good reference for advance image processing
    This is an excellent and comprehensive book about image processing. Its name is misleading - this is not an introductory book, although it covers all the needed mathematical background. However, this is one of the most valuable books in this field to be handy on your book shelf. ... Read more

    Isbn: 0133361659
    Sales Rank: 194503
    Subjects:  1. Computer Bks - General Information    2. Digital Image Processing    3. Digital techniques    4. Engineering - Electrical & Electronic    5. General    6. Image processing    7. Imaging Systems    8. Science/Mathematics    9. Technology    10. Technology / Engineering / Electrical   


    $115.00

    Digital Image Processing: Concepts, Algorithms, and Scientific Applications
    by Bernd Jahne, Bernard Jahne
    Hardcover (01 December, 1997)
    list price: $88.95
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    Isbn: 3540627243
    Sales Rank: 1037064
    Subjects:  1. Digital Image Processing    2. Digital techniques    3. Engineering - Electrical & Electronic    4. Image processing    5. Imaging Systems    6. Optics    7. Science/Mathematics    8. Technology    9. Technology & Industrial Arts   


    Practical Algorithms for Image Analysis: Descriptions, Examples, and Code
    by Michael Seul, Lawrence O'Gorman, Michael J. Sammon
    Average Customer Review: 5.0 out of 5 stars
    Hardcover (15 April, 2000)
    list price: $70.00 -- our price: $48.54
    (price subject to change: see help)
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    Reviews (7)

    4-0 out of 5 stars Image Analysis Book Review
    I found the book to be very informative and I acquired several ideas from reading it. But, I repeatedly found myself searching the book for definitions of some of the terms it uses throughout its text. Practical Algorithms for Image Analysis will introduce new terms without any hint of their meaning, assuming that the reader already knows all they need to know about the subject matter (which would negate the need to buy the book!). This book sorely needs a glossary.

    5-0 out of 5 stars It's just great
    The book is just great! I used the source code from the CD-ROM for various image processing projects. The algorithms are also very practical if you have to deal with images. The code is neat and ready to compile and run.

    Also this book is good on the description of image process and image analysis algorithms. I read the whole book and use it as a reference during my programming. It sits in my bookshelf and I use it almost everyday.

    I recommend anybody who wishes to do serious image programming to have this book. It's just great!

    5-0 out of 5 stars Luis J Gutierrez
    Excelente libro.hace un tiempo que he estado estudiando y desarrollando estrategias para la implementación de sistemas de vision computarizada. Este libro es de una gran claridad práctica sin abandonar la necesaria base teorica. Muy buenos ejemplo, información adicional, ejemplos y aplicaciones.Para cualquier investigador en el área debe ser considerado como un recurso indispensable. (if you want my comments in english please send me an e-mail to innovacl@vtr.net) ... Read more

    Isbn: 0521660653
    Sales Rank: 92654
    Subjects:  1. Algorithms    2. Algorithms (Computer Programming)    3. Computer Books: Database    4. Computers    5. Data Transmission Systems - General    6. Data processing    7. Digital Image Processing    8. Digital techniques    9. Discrete Mathematics    10. General    11. Image analysis    12. Image processing    13. Imaging Systems    14. Mathematics    15. Applied optics    16. Computers / Application Software / General   


    $48.54

    Handbook of Image and Video Processing (Communications, Networking and Multimedia)
    by Alan C. Bovik
    Average Customer Review: 5.0 out of 5 stars
    Hardcover (31 May, 2000)
    list price: $125.00 -- our price: $125.00
    (price subject to change: see help)
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    Reviews (8)

    5-0 out of 5 stars Outstanding Book !
    This book is just GREAT.
    It covers almost every single ascpect of image and video processing. Everything is in deep and very good explained. A lot of before-and-after example pictures (important ones in color) are provided too. But beware. You need a fairly good understanding of math to read the book. It is not intended to explain how to use Photoshop, but rather how to write your own ;-)
    This book is not a read-along book. Sometimes you have to read a section 2 or 3 times to understand it.
    I think sometimes a good Snippet of C-Code would help to understand, but this is acceptable.
    Again: A outstanding book, which fully covers all my needs.
    The price of 100 us$ is ok, because it's a lot of a book...

    5-0 out of 5 stars premier organization
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    4-0 out of 5 stars Image Processing for the mathematically inclined
    This is an encyclopedia of image processing topics.It contains some introductory material to help people understand what images are and how to process them.The majority of the text, however, is for experiencedpeople wanting to look up topics.

    This book is big.It is about 8"x11" by 900 pages.It contains material from 100 different professionals on 50 different topics.

    The style is academic.The editor is the editor of the IEEE Transactions on Image Processing.The page style is similar to what you would see in an IEEE Transaction.

    There is plenty of math.The text explains the mathematics, but not to the depth I would like to see.

    The authors illustrate the techniques with many images.If there are no "before and after" images in an image processing book, reject it.Well, this book has plenty of images.That is a strong point.

    A week point is there is no source codeillustrating the techniques and algorithms.I find this a major weakness, but one that is not unique to this book.

    The authors leave much to the reader.This is not a read from cover to cover book.The reader must go slow, take notes, study, and read again to understand the material.

    All in all, this is a good source of knowledge on image processing.If you work with images and write software to process images, you should have this book on your desk. ... Read more

    Isbn: 0121197905
    Sales Rank: 374124
    Subjects:  1. Computer Bks - Desktop Publishing    2. Computer Graphics - General    3. Digital Communication Engineering    4. Digital techniques    5. Engineering - Electrical & Electronic    6. Handbooks, manuals, etc    7. Image processing    8. Imaging Systems    9. Interactive & Multimedia    10. Networking - General    11. Science/Mathematics    12. Technology    13. Video compression    14. Technology / Imaging Systems   


    $125.00

    Introduction to Computer Graphics
    by James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Richard L. Phillips
    Average Customer Review: 4.5 out of 5 stars
    Hardcover (31 August, 1993)
    list price: $59.99 -- our price: $55.56
    (price subject to change: see help)
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    Reviews (5)

    5-0 out of 5 stars A must have book for every 3d programmer out there!
    Are you tired of spending hours of your time searching for 3d documentation on the net? Are you tired of searching for books? Are you tired of spending $50 on a book only to find out that it doesn't cover anyof the subjects you were hoping for? Introduction to Computer Graphicscovers every aspect of 3d theory to get any beginner started. It is truethat some of the math requires more than high school education, but thatdidn't stop me when I read it in 9th grade. And if I can understand it,pretty much anybody can. If a person reads this book straight through, henot only will learn nothing but will have wasted his time too. Why? Well,half the book is full of mathematical equations and formulas. The authorbasically thinks like this: I supply you with the formulas and why theywork, you figure out how to put it in your program. Although I'm not tryingto attack the way the author wrote the book and a lot of his formulas comewith C++ code, there's some stuff he doesn't explain like: HOW TO PUT ITALL TOGETHER! A book like this could be classified as an excellent sourceof reference.The reason that this book stands out from all the rest isthat information isn't hidden in the words. It's all straightforwardexplanations and formulas with a lot of graphics to reinforce the reader'sknowledge. Also at the end of each chapter the author gives you a number ofexercises to do for those people out there that got too much time on theirhands. All together I loved it and I learned a LOT of valuable information.

    5-0 out of 5 stars The Bible which ALL 3D Programmers NEED
    This is the 3D programmers bible for 3D graphics.It is far from a breeze to read as the nature of the beast is not an easy subject.

    One of the most wonderful things about this book is that it supplies an extensivebibliography about each subject covered.

    It isn't a "how to"for DirectX or OpenGL it's more of a "here are the equations" for3D in pretty much every aspect.

    You have to have it.

    You don't? Buyit!

    Expect to brush up on your maths tho! (unless yur a math head :))

    Regards,

    Ian

    4-0 out of 5 stars Outstanding intro to both 2D and 3D graphics
    There are plenty of equations and theory for the mathematician, but even better for folks like me (hackers), there is a nice sprinkling of C code and example images.If you need the most comprehensive reference, go with the unabridged version ("Computer Graphics:Principles and Practicies", all 1175 pages of it!), but if you are looking for an introduction, I would recommend this book. ... Read more

    Isbn: 0201609215
    Sales Rank: 55871
    Subjects:  1. Computer Bks - Languages / Programming    2. Computer Books: Desktop Publish    3. Computer Graphics    4. Computer Graphics - General    5. Programming Languages - General    6. Computers / Computer Graphics / General   


    $55.56

    Computer Graphics: Principles and Practice in C (2nd Edition)
    by James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes
    Average Customer Review: 4.5 out of 5 stars
    Hardcover (04 August, 1995)
    list price: $79.99 -- our price: $63.02
    (price subject to change: see help)
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    Editorial Review

    Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering, and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphicsgives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has over 100 beautiful, four-color photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation. ... Read more

    Reviews (38)

    2-0 out of 5 stars An out-dated clasic.
    I see that this book is getting a 4.5 average star rating.I really think many of these ratings are based largely on nostalgia.I bought this book 7 years ago or so.I definitely can say that I learned a great deal from this book, and it is a classic.

    However, it hasn't been updated since then, and I think that, considering the price tag, it really doesn't make sense for most modern readers to buy it.(Especially if they don't have Real-Time Rendering, which is my recommendation.)

    Let's scan through the table of contents and see which chapters might be worth reading:

    1.) Introduction
    2.) SRGP - if you don't know what this means, it's because it stands for a graphics system that nobody uses anymore.
    3.) Basic raster graphics algorithms for drawing 2d primitives - this is a good reference for this stuff.Of course, a lot fewer people need to know how to do software rasterization nowadays
    4.) Graphics Hardware - circa 1996
    5.) geometrical transforms - standard material as covered elsewhere, though more difficult to understand
    6.) viewing in 3D - This is actually a pretty unique chapter and worth reading once you've read other books (which will be easier to learn from).There's some unique information about different types of projections, and some alternative ways of looking at the problem.
    7.) Object heirarchy and SPHIGS.Another graphics programming system nobody uses anymore.
    8.) input devices, interaction techniques, and interaction tasks - I never read these chapters because they were about UI design.Maybe you'll find them useful - but they aren't really about "graphics"
    9.) dialogue design - Same comments as Ch 8 - probably not what you're buying the book for.
    10.) user interface software - Same comments as Ch 8 - probably not what you're buying the book for.
    11.) Representing curves and surfaces - there's some good meat here, most of it pretty timeless.But again, I think the information is contained in plenty of other books, as well.
    12.) solid modeling - some interesting material here that isn't the same old stuff found in every other graphics book.
    13.) achromatic and colored light - gets into the theory of color and different color models.Interesting and useful.
    14.) the quest for visual realism - largely out of date, but some decent information
    15.) visible surface determination - covers a wide variety of algorthims, many of which are more interesting than useful.
    16.) illumination and shading - gives the standard local lighting model.Mostly this is standard information you can get elsewhere.
    17.) image manipulation and storage - discusses filtering techniques, etc.
    18.) Advanced Raster Graphics Architecture - out of date
    19.) Advanced Geometric and Raster Algorithms - Mostly out of date, but with some standard information you can get elsewhere
    20.) Advanced Modeling techniques - fractals, particle systems, etc - doesn't cover much in detail
    21.) Animation - not much can be covered in 23 pages...

    For most people, I would suggest "Real-Time Rendering" as a more modern "survey of computer graphics".

    This is not a book for beginners - there's so much information in this book that none of it is covered with any sort of decent explanation.

    And the code is all really old-school K&R C style with the type of the function arguments declared in between the closing paren and the opening brace.

    The reasons to get this book are:

    1.) To "complete your bookshelf" with a book that all good programmers are "supposed to have"
    2.) As an interesting (but expensive) read on algorithms and ideas that you probably won't use directly, but you may find interesting and learn altative ways of looking at problems.

    5-0 out of 5 stars A thorough coverage of the Computer Graphics world.
    I have found this book to be _the_ most useful book in my line of work yet. I have been involved in computer graphics and software development for about 10 years, and this stands out as the ideal reference book.

    Dont bother with this book if you just want source code. This book is all about explanation of the fundamentals of computer graphics. It is excellent in helping with design descisions and implementation strategies. Dont overlook this book if you are in anyway involved with the creation of a computer graphics application. The theory and algorithms described are old, but these are still used today - interestingly other reviewers seem to think this is bad, its not. It saves you spending months researching a method only to find it was already mentioned in this book, and the benefits and disadvantages are often written well with solid references.

    In my opinion, in Computer Graphics, this is the Bible. The theories and algorithms assist in solving any problem you will find in the computer graphics world. It wont give you the code, but it will give you a solution.

    4-0 out of 5 stars Good book for 3D graphics
    It is a book for the ones who like math, not for general programmers. ... Read more

    Isbn: 0201848406
    Subjects:  1. Computer Bks - Desktop Publishing    2. Computer Books: General    3. Computer Graphics    4. Computer Graphics - General    5. Computers / Computer Graphics / General   


    $63.02

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