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    Atlas of Human Anatomy for the Artist (Galaxy Books)
    by Stephen Rogers, Peck
    Average Customer Review: 4.5 out of 5 stars
    Paperback (01 January, 1982)
    list price: $19.95 -- our price: $13.57
    (price subject to change: see help)
    US | Canada | United Kingdom | Germany | France
    Reviews (15)

    5-0 out of 5 stars a hidden treasure
    Copyright 1951?Wow, what a stimulating discovery, and what fun! Besides the skeletal and musculature illustrations, "Atlas of Human Anatomy for the Artist" isfull of Peck's own drawings of basic anatomical features.These are not just the "final" drawings, like the master prints in Hale,but the beginning "rough sketches".I find this delightful because every beginner needs some inspirational guidance in drawing's first steps.A simple rough sketch of a nose, with shading; or bones drawn as a simple hinge joint, an arm or leg....Peck's general reduction of the human figure to basic shapes is of inestimable help.The reader may just find himself saying, "Hey, I can do THAT!!!"And that is the wonderful thing about PECK's book.

    Peck has impeccable credentials and must be compared to Robert Beverly Hale.Peck's is not merely an alternate duplication of the same material Hale covers.There is a 'personal' touch in Peck; but the problem with any/all anatomy books, for beginners, is that they are simply intimidating, in their detail,their precision, theirabsolute realism.PECK overcomes this anatomical intimidation.I would venture that PECK ought to be included in at least the first several "drawing" books that one acquires.Sometimes it seems that several pages offer more practical instruction to a new student than entire chapters in the books coming out in recent years with gimmicky titles.

    "Atlas of Human Anatomy for the Artist,"in combination withany beginning book on figure drawing is a must.With Famous Artist's school,Willy Pogany, Walt Reed,Jack Hamm and similar instruction,any book-buyer/beginning artist will find themselves forward.I rate this in the top 4 of figure drawing books for the beginner.

    The chapter on "Distinctions of Age, Sex, And Race" is highly useful.PECK may be in danger of getting shoved aside with time and the publication ofnew pablum texts containing nothing new or vital; but PECKhas written a timeless text that commands respect.CARPE DIEM [Seize the day!] I rate this book a very deserved 5 stars*

    5-0 out of 5 stars a hidden treasure
    Copyright 1951?Wow, what a stimulating discovery, and what fun! Besides the skeletal and musculature illustrations, "Atlas of Human Anatomy for the Artist" isfull of Peck's own drawings of basic anatomical features.These are not just the "final" drawings,but the beginning "rough sketches".I find this delightful because every beginner needs some inspirational guidance in drawing's first steps.A simple rough sketch of a nose, with shading; or bones drawn as a simple hinge joint.Peck's general reduction of the human figure to basic shapes is of inestimable help.The reader may just find himself saying, "Hey, I can do THAT!!!"And that is the wonderful thing about PECK's book.

    Peck has impeccable credentials and must be compared to Robert Beverly Hale.Peck's is not merely an alternate duplication of the same material Hale covers.There is a 'personal' touch in Peck; but the problem with any/all anatomy books, for beginners, is that they are simply intimidating, in their detail,their precision, theirabsolute realism.PECK overcomes this anatomical intimidation.I would venture that PECK ought to be included in at least the first several "drawing" books that one acquires.Sometimes it seems that several pages offer more practical instruction to a new student than entire chapters in the books coming out in recent years with gimmicky titles.

    "Atlas of Human Anatomy for the Artist,"in combination withany beginning book on figure drawing is a must.With Famous Artist's school,Willy Pogany, Walt Reed,Jack Hamm and similar instruction,any book-buyer/beginning artist will find themselves ona solid footing. I rate this in the top 4 of figure drawing books for the beginner.

    The chapter on "Distinctions of Age, Sex, And Race" is highly useful.PECK may be in danger of getting shoved aside with time and the publication ofnew pablum texts containing nothing vital; but PECKhas written a timeless text that commands respect. I rate this book a very deserved 5 stars*

    4-0 out of 5 stars the best anatomy book i've seen
    I've never actually seen a five-star anatomy book; each is different and has its own strengths and weaknesses, but this is the best and most balanced book I've found.

    The muscle and bone diagrams are good, but seem very stiff.Fortunately, he supplements them with his own soft pencil drawings on other pages, and he includes detailed (and surprisingly readable and relevant) descriptions of how different bones and muscles connect.He does give the proper names for muscles and bones, but he doesn't bore us with overly scientific discussion.

    The few photographs don't illustrate much, but they serve as fair examples for differing body types and positions.Peck puts uncommon effort into facial features and expressions: he doesn't just draw the muscles on the face, but he indicates the directions they pull and how they work to express temperament.

    A previous reviewer expressed dislike for the racial comparisons - but I liked them.I don't think Peck means to say "all white people look like this, all black people look like this, etc." but he gives the artist characteristics to watch for when drawing from life (to base your own drawings off of his descriptions, well, yes, that would be silly).

    He also describes proportions and motion in good detail.If you're going to buy one anatomy book, make it this one. ... Read more

    Isbn: 0195030958
    Sales Rank: 6942
    Subjects:  1. Anatomy, Artistic    2. Art    3. Art & Art Instruction    4. Fine Arts (Specific Aspects)    5. History - General    6. Human Anatomy    7. Reference    8. Techniques - Life Drawing    9. Art techniques & materials    10. Drawing & drawings   


    $13.57

    Dynamic Figure Drawing
    by Burne Hogarth
    Average Customer Review: 4.5 out of 5 stars
    Paperback (01 August, 1996)
    list price: $19.95 -- our price: $13.57
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    Reviews (39)

    4-0 out of 5 stars A misunderstood and misjudged book.
    Most of the dissatisfied reviews here seem to adopt one or more of a number of views.

    This book is NOT:

    1. A simple 'how to draw' book.Some of the descriptions and exercises are fairly complicated, and beginners will struggle if they rely on it alone.

    2. An anatomy or reference book.The main aim of this book is not to provide examples to be meticulously copied; but to introduce a system of figure composition that reduces the need for (or, indeed, limitations of) life, photographic and other pose references.This has been my own personal experience, at the least.

    3. A dictation of the 'right' style of drawing.Hogarth's style and exaggeration are not to everyone's taste.However, the principles of the book are not based on these.The reader is not required to limit themselves, and should be capable of adapting the rules and system to their own style and preferences.

    Don't flip through this book and reject it because it's not a 'traditional' artist's book.Improving artists can learn a lot from it, as can beginners who use it in tandem with some form of reference.

    5-0 out of 5 stars Great great stuff, but definately NOT a medical anatomy book
    This book , though I have only seen it for one night has shown e thigs I never would have thought of about drawing comic book-esq figures. Its definately a great book for people who aspire to professionally pencil comic books, like myself. But it is not medically accurate, so in that case, not meant for realist drawing.

    I see that a few of the reviewers have been rather harsh with this book. Well in that affair, let me say that they are cases of people not looking at this book as a comic book referrence, but rather a realistic, fine arts way. So if that is what you are looking for, I do not suggest this book.

    As to the explanations in the book, they are a bit tough to understand, but if you study carefully the illustrations, then the instructionsbecome much clearer.

    Also, as a side note, as its been stated this is NOT a good book for beginners in the comic book field. In that regard, I suggest "How to Draw Comics the Marvel Way," by Stan Lee, and John Buscema.

    To sum it up, this book is for the small group of people who are not beginners to comics, but still need to refer or learn about the comic book style male body.

    5-0 out of 5 stars Gotta watch that foreshortening!
    Superior to almost any human anatomy art book you care to name.Hogarth shows us that there are no shortcuts to any place worth going --the nuances of human musculature, skeletal structure, and basic laws of movement MUST be studied before anything approaching saleable results appear on paper.That said, this book is an immensely rewarding journey --it helped tremendously in getting my illustrative career off the ground and there frankly isn't enough praise I can heap upon Mr. Hogarth without sounding ridiculous.Forget "tips and tricks" from comic book artists --this book will propel your work to an entirely new level of kinetic realism.FOR SERIOUS ILLUSTRATORS ONLY. ... Read more

    Isbn: 0823015777
    Sales Rank: 60363
    Subjects:  1. Art    2. Art & Art Instruction    3. Figure Drawing    4. Study & Teaching    5. Techniques - Drawing    6. Techniques - Life Drawing   


    $13.57

    Drawing Dynamic Hands
    by Burne Hogarth
    Average Customer Review: 5.0 out of 5 stars
    Paperback (01 April, 1988)
    list price: $19.95 -- our price: $13.57
    (price subject to change: see help)
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    Reviews (6)

    5-0 out of 5 stars The Master is Far from the Student.
    While I have learned much from this book, and the esteemed Mr. Hogarth's other instructional books, I do have one gripe that potential buyers should be aware of.

    It seems that this fine artist does not write for beginners.His style is obviously advanced, but so are his instructions.A new artist might not be able to avoid the feeling that he or she just isn't "getting it."

    Mr. Hogarth teaches through excellent sketches and explanatory paragraphs accompanying some of those.The text does not always lead from A to B.Sometimes, it leaves B, C, and D out entirely and leaps straight onward to E.

    Mind you, I strongly reccomend this book.However, I suggest that new students of the drawing arts do not rely on it exclusively .

    5-0 out of 5 stars Don't be put off by the illustration style.
    I've been really struggling with learning to draw hands.The best help so far was Bridgeman's, but I was having serious problems nonetheless.However, this book by Hogarth kept coming up whenever I looked at reviews and recommendations.

    I'd been avoiding the book -- I love Hogarth's illustration style, but I wondered whether it would be a serious art instruction book. Feeling a little bit guilty, I decided to look at it at a local bookstore before buying it at Amazon.I spent about five minutes reviewing some of the key concepts.

    Bottom line: I made more progress on drawing hands in that one evening than I had in the previous week.I ordered the book that night.In order to qualify for super-saver shipping, I also ordered "Dynamic Wrinkles and Drapery" also by Hogarth, and it was an excellent purchase as well!

    5-0 out of 5 stars Excellent reference
    This is a wonderful reference, like all his drawing books, for copying and observing the different positions of the hand.With over 300 outstanding drawings he demonstrates all manner of positions and expressions, while incorporating important insights about anatomy and structure. Important for drawing students on any level.Get all his books if you are interested in figure drawing. ... Read more

    Isbn: 0823013685
    Sales Rank: 23102
    Subjects:  1. Art    2. Art & Art Instruction    3. Drawing    4. Drawing Of Specific Subjects    5. Hand    6. Hand in art    7. Study and teaching    8. Techniques - Drawing    9. Techniques - Life Drawing   


    $13.57

    Drawing the Human Head
    by Burne Hogarth
    Average Customer Review: 3.5 out of 5 stars
    Paperback (01 March, 1989)
    list price: $19.95 -- our price: $13.57
    (price subject to change: see help)
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    Reviews (7)

    5-0 out of 5 stars Excellent!
    I absolutely love this book.I learned a lot from it in a short period of time.Most definately I would recomend it to anyone who has an idea about drawing that is interested in drawing portraits.

    5-0 out of 5 stars Not for the weak of heart...
    This book is excellent! This is first and foremost a book on drawing no fat, face composition "blanks" of human face types. This is the most complete basic face composition book out there. Changing this into a certain person comes later on. If you're looking for a book on how to draw certain people, this is not a book for you. If youre merely looking for in depth info on aging this is not a book for you. If you're merely looking for a book on how to draw faces simple and easy, this is not a book for you. But if you have the desire to know what the form is really like, not just lines, this is the book for you. The illustrations are to be understood, not to be copied. This book is for understanding, not remembering. It's logic, not like a phone number. An instant classic.

    3-0 out of 5 stars Okfor measurements but not for technique
    Burne Hogarth takes you through his technique of measuring human proportions. Beware, at times you will feel less like an artist and more like a mathmatician. Hogarths work is better suited to my sculpture than my drawing as he tends to show all the planes in his work as very defined surfaces. For a beginner trying to draw you can do a lot better. ... Read more

    Isbn: 0823013766
    Sales Rank: 18984
    Subjects:  1. Art    2. Art & Art Instruction    3. Drawing    4. Head    5. Head in art    6. Technique    7. Techniques - Drawing    8. Techniques - Life Drawing   


    $13.57

    Dynamic Anatomy
    by Burne Hogarth
    Average Customer Review: 3.5 out of 5 stars
    Paperback (01 April, 1990)
    list price: $19.95 -- our price: $19.95
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    Reviews (17)

    5-0 out of 5 stars This book suprised me in a good manner
    This book is great, hasa lot of drawings where one could learn the anatomy of the human body. Many say that Hogarth style is`nt the best for artistic anatomy but i think the way he exagerate the muscles is perfect for memoratetheir shape and proportion and placement. And thats not all, the paper quality is awsome shiny and smooth and the book includes 150 color pages where Hogarth uses colored pencils for different muscles/bones. So get it now if you want to learn how to draw human figures, characters, comic art and more

    2-0 out of 5 stars I'm not impressed
    Burne Hogarth's Dynamic Anatomy leads the reader through a series of demonstrations on how to draw the body's gross anatomical muscles.Hogarth's drawings are particularly baroque and certainly show every kind of muscle you could exaggerate in a muscularly beefed up male nude (for the record, I am convinced that Hogarth rarely drew women).

    While Hogarth's demonstrations are informative, they hold little form in my opinion and convincing three dimensionality.I say "Convincing" because he has no poetry when it comes to his use of line.It is very straightforward, but at the same time, holds no kind of painterly edge to it.This is a book that would appeal more to sculptors, but even then, I would suggest building your own terracotta sculpture rather than read this book.

    I'm not saying that Hogarth can't draw, what I'm saying is that he doesn't have a style that's worth becoming involved in.There are many MANY better anatomical demonstrations available in other books, one of which would be Elliot Goldenential's "Artist's Anatomy."

    Hogarth passes off this book moreso as being a drawing manual.I heavily disagree.Drawing human figures is much more about abstraction than about information.The information needs to be clearly presented, but it must also be presented in a way that is artistic and/or poetic.In other words, the information of anatomy and the person up on the model stand should be presented in a way that shows a side of your personality and also shows a kind of universal beauty (if that exists).Figure drawing is about your experience with the model and expressing that as clearly as possible also.

    Those of you interested in entertainment . . . well, that's a world I would not like to get into, save to say that this book might be more apealing if you're interested in drawing superheroes, big breasted women, and flashy cars and city-scapes.

    2-0 out of 5 stars Lacking
    I bought Hogarth's "Dynamic Anatomy" because I was impressed with his drawing style. Unfortunately, there is too much flash and not enough in-depth exploration of the body. Muscles follow the bones so it is critical to know the bones. Hogarth gives no attention to this. This would be a decent supplement to learning new ways to draw the human form. I might recommend it to someone that had firm knowledge of the body already. ... Read more

    Isbn: 0823015513
    Sales Rank: 366902
    Subjects:  1. Anatomy, Artistic    2. Art    3. Art & Art Instruction    4. Drawing Of Specific Subjects    5. Study & Teaching    6. Techniques - Drawing    7. Techniques - Life Drawing   


    $19.95

    How to Draw Comics the Marvel Way
    by Stan Lee, John Buscema
    Average Customer Review: 4.0 out of 5 stars
    Paperback (14 September, 1984)
    list price: $16.00 -- our price: $10.88
    (price subject to change: see help)
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    Reviews (47)

    2-0 out of 5 stars This book has its place on any beginner's shelf.
    I owned this book many years ago and have access to a copy. I even own the recently released digital version.

    What Lee and Buscema have brought forth is fine for the aspiring but unskilled artist. You learn the very basic method of producing comics in an old style used decades ago by the 'greats' in comic artistry. Unfortunately, for those hoping this book provides a modern foundation, things have progressed significantly and almost unabatedly.

    Those seeking to create comics have to understand the market will not bear another Stan Lee, or even a Jae Lee, imitation. To survive in the tight economics of comic book rendering, an artist must produce something original in style, form and imagination. Rehashing Buscema line work will not 'make the grade', to use a cliche.

    That being said, this book has its merits for those willing to start somewhere other than 'real' art books. This volume provides the basic infrastructure to create artwork reminiscent of Spiderman 1975.

    My suggestion to all would-be comic artists: eschew this book, learn the human form from all perspectives, poses and attitudes. Learn from non-idealized, non-stylized drawing sessions based on real life. From there, drawing a superhero, in your own way, will become a task far more advantageous commercially and artistically. You will be capable of producing a genuinely original and attractive style, capturing the attention of potential employers.

    Other than that, it makes for a decent rainy Sunday hobby.

    That's my two cents, here's your change.

    5-0 out of 5 stars A "Must Have" for the budding cartoonist
    Even if superheroes are not your cup of tea, get this book. You'll learn more about inking, perspective, proper form, drawing for impact and structure than any other tome. Action comics are hard to do and the beginner needs all the help they can get and you'll find it here.

    4-0 out of 5 stars Good Book.
    For anyone wanting to just start drawing, then this is a pretty good book to start with.It starts out with basics like figure drawing and perspective and moves on to subjects such as composition and panel creations.However, don't expect to come out an expert artists after reading this book.It merely is a stepping stone to get you started on drawing really cool comics.The exercises are presented really simply and almost systematically so that it's easier on a novice drawer.What the book lacks is any information on technique. You'll notice that the artist's drawings are much better than your's, but don't feel bad, that's because he's probably holding the pencil differently or is using a technique other than just holding the pencil like he's writing an essay (which is how all us beginners start out).Bottom line is, it gets you aquainted with drawing and the step by step exercises makes sure that you have reference to work off of so that you can compare your work and progress with the illustrations in the book. ... Read more

    Isbn: 0671530771
    Sales Rank: 11727
    Subjects:  1. Art    2. Art & Art Instruction    3. Comic books, strips, etc    4. Comic books, strips, etc.    5. Drawing    6. General    7. Technique    8. Techniques - Cartooning    9. Art / General   


    $10.88

    How to Draw Manga:Getting Started
    by K's Art
    Average Customer Review: 3.5 out of 5 stars
    Paperback (01 October, 2001)
    list price: $19.99
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    Reviews (13)

    3-0 out of 5 stars For those who wants to make a Manga
    Just as it says, this book is for the artist "Getting Started" but it should include "...in drawing your own manga". If you are only interested in drawing manga/anime style only, then this book would stray into manga creation that you'll find basically unhelpful and useless. For the aspiring manga-ka, this is a great start and much more comprehensive than some other like books.

    What I find interesting and quite useful in this book is that besides being seperated per chapter, it is further broken down into topics - 60 in total - with each pointing out something specific. There are several chapters which also have a summary of sorts compiled as a Q&A section with further tips and info.

    All in all, this book touches upon everything and doesn't go in-depth into anything except manga making in general. This is a good book to get your feet wet but I would recommend you pick up editions that focus on one topic comprehensively such as HTDM Putting Thing in Perspective if you're serious about manga creation.

    4-0 out of 5 stars An ok look into drawing manga
    This book is an ok start to help you get ready with drawing manga. While it is not really for a basic beginner with no knowledge of drawing it is essential for people who have or know a little about drawing. It is not really a nessecity for one to know how to draw but get the basics of drawing in perspective. This book utilizes the fact that you are a person who has seen enough manga or has seen enough drawings to want to get started and shows in it's pages tips and skills about what is needed to how to draw basic figures. While most people with absolutly no background in anime/manga may find it difficult to pick up this style it is easier for those who have been immersed in it for a bit and wanting to know how they are drawn or how to get started. While I admit this book isn't for everyone, I would recommend this book to people who feel they are ready to start learning about the basic steps to drawing their first characters.

    2-0 out of 5 stars Not really good for beginners
    This book is not really a manga getting started book. I don't feel that it explains enough for amateurs; it doesn't have a step by step or enough explanations. This book could maybe help some of those that already got through the amateur phase, but if you're really a beginner I wouldn't recomend it. (...)Maybe after you have mastered everything in these web pages you could buy it. ... Read more

    Isbn: 4921205000
    Sales Rank: 23637
    Subjects:  1. Art    2. Art & Art Instruction    3. General    4. Techniques - Cartooning    5. Art / Cartooning    6. Art techniques & materials    7. Comic book & cartoon art    8. Japan   


    How to Draw Manga: Male Characters
    by Hikaru Hayashi
    Average Customer Review: 4.0 out of 5 stars
    Paperback (01 July, 2002)
    list price: $19.99 -- our price: $13.59
    (price subject to change: see help)
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    Reviews (11)

    5-0 out of 5 stars Great coverage of guy drawing
    Most manga how-to books I've purchased focus mainly on girls and young women, so this was a very refreshing break.Lots of illustrations and general tips, very good instruction for the price.Be sure to pickup "How to draw comics the marvel way" whichalso covers muscle-bound-men drawing techniques in a variety of fighting poses.And of course Vol 20 "Female Characters".

    3-0 out of 5 stars Not been much of a help yet.
    I recently purchased htis book, and as an amatuer, I really don't like it. However, I am glad that I got it. You don't see books focusing on drawing Male characters very often. But I wish I could have seen more full pictures, this including clothing and faces. Most of the book focuses on the different types of male bodies, and they seem to teach the same things repeatedly throughout the book.Although very few of the pictures have clothing, There really wouldn't be much "nudity" considering that all of them either wear breifs or simply nothing down there,like a barbie doll. Of course, there are many,many buttocks shots that I found rather disturbing, but that is only me. Although I have not learned all that muh form this book, I have a feeling it will come in great handy very soon. So I give it 3 stars and recommend having it around.

    5-0 out of 5 stars Finally! A HTDM book on males
    Finding a How to Draw Manga book focusing on males is quite hard to find and gratefully, this book is comprehensive. What it covers by chapters:

    Chapter 1: Approaches to Drawing the Male Form
    Chapter 2: The Male Body - Parts and Connectives
    Chapter 3: Basic Poses - The Figure Clothed and Unclothed
    Chapter 4: Male Clothing and Accessories
    Chapter 5: Representation Techniques Used By Manga Artists

    Chapters 1&2 covers the male anatomy from skeletal structure, body types, head, neck, shoulder, torso, arms, waist, legs, feet, hair, and hands. It even covers how to draw older men which is useful to know. The remaining chapters focus on clothing and offers an array of perspective when drawing a guy from sitting, walking, laying down, and so forth. It also shows various occupational uniforms, the traditional male kimono, and a nicely laid out reference of various hand gestures, footwear, and glasses.

    Overall, once you learn the male anatomy, you can keep this book as a reference. ... Read more

    Isbn: 4766112407
    Sales Rank: 85030
    Subjects:  1. Art    2. Art & Art Instruction    3. Commercial - Illustration - Sci-Fi & Fantasy    4. Techniques - Cartooning    5. Techniques - Drawing - Specific Subjects    6. Techniques - General    7. Art / Cartooning   


    $13.59

    How To Draw Manga Volume 21: Bishouju Pretty Gals (How to Draw Manga (Unnumbered))
    by Hikaru Hayashi
    Average Customer Review: 4.5 out of 5 stars
    Paperback (01 February, 2001)
    list price: $19.99 -- our price: $13.99
    (price subject to change: see help)
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    Reviews (45)

    4-0 out of 5 stars Great for artists with some training already
    I agree with many of the others that this is not a beginner's "how to" book, but it has a lot of great examples to use if you are interested in improving Manga drawing technique. There is a wealth of examples in the book, to include "chibi" figures- "squashed", childlike figures. Again, the drawback is that there is very little step-by-step done, so an absolute beginner who has no experience with proportions and form may not like this book as much as I did.

    4-0 out of 5 stars A great book!
    I got this book second in my collection, when I was only starting out. It pushed me along to where I am today.Of course, that isn't very far, but I am still working, and it is still helping. I find that every time I look in this book, I find something new and get alittle bit better.

    This book showed many different eye variations. Standard eyes,up-turtned eyes, and droopy eyes. Crying eyes,jaw-lines, and other things to help with faces.
    Next came the bodies. Hikaru Hayashi has done a wonderful job showing how curves and shoulder width can change the mood of the piture. There is some nudity in this section, but that should be expected in a book about the female body. The section on drawing the breasts may seem offensive to some, but I found it helpfull.

    There was a section on everyday life and clothing of an average bishoujo. Such as different school uniforms. I warn of nudity in this section. The girl standing in the shower's whole body is seen, and is the only piture on the book with full detail on everything. A warning on this.

    There are "out-of-this-world bishoujo". This includes fairies, mermaids, girls in fur, cyborgs,and more. There is so much more in this book, but I recommened buying the book and finding it for yourself.

    5-0 out of 5 stars Brilliant, inspiring book.
    This book is very thick and content-rich, especially for the price. However, I do not think this is a beginner's book by any means. If you are looking for a book to break down the form into simple shapes, this isn't it. However, as someone who is familiar with illustration, the book is very inspiring, especially the sections on hair and eyes, which provide you with a way to customize your own characters.

    Although other reviewers seemed to take issue with the fact that there was nudity in the book, it isn't tasteless. As someone who has studied art at the university level, it's not exactly a shock to find nudity in a book which teaches people how to illustrate the female form. In fact, I found the figures and poses extremely helpful for fashion illustrations of lingerie and form-fitting clothing. If cartoon nipples offend you, this might not be a good book for you.

    I think the book is a great deal for the price, and has a lot of inspirational imagery and ideas for people who enjoy drawing manga, or even fashion illustrators looking to add something different to their work. ... Read more

    Isbn: 4766111486
    Sales Rank: 60530
    Subjects:  1. Art    2. Art & Art Instruction    3. Techniques - Cartooning    4. Techniques - Drawing - Specific Subjects    5. Techniques - General    6. Art / Cartooning   


    $13.99

    Van Nostrand Reinhold manual of rendering with pen and ink (Van Nostrand Reinhold manuals)
    by Robert W Gill
    Unknown Binding (1974)

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    Isbn: 0442226896
    Sales Rank: 1765571


    Creative Perspective
    by Robert W. Gill
    Paperback (01 January, 1980)
    list price: $12.95
    US | Canada | United Kingdom | Germany | France

    Isbn: 0500270562
    Sales Rank: 906582
    Subjects:  1. Architectural drawing    2. Architecture    3. Drafting & Mechanical Drawing    4. Perspective    5. Study & Teaching   


    Basic Rendering: Effective Drawing for Designers, Artists and Illustrators
    by Robert W. Gill
    Average Customer Review: 5.0 out of 5 stars
    Paperback (01 August, 1991)
    list price: $15.95
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    Reviews (1)

    5-0 out of 5 stars An excelent starting point for any artist or illustrator
    This is a book about the mechanics of drawing, not the feeling and expression of it. It is an excelent instructional text, absolutely full of illustrations. I was most impressed by the clear logical explanation of how light operates in the atmosphere. Reading it allowed me to control depth in my drawings to a far greater degree than I ever thought I could achieve. I believe this book could give almost any artist, no matter what their style or subject matter, a better insight into how we actually see the world. If you ever need to draw anything at all, buy this book ... Read more

    Isbn: 050027634X
    Sales Rank: 501317
    Subjects:  1. Architectural drawing    2. Art    3. Art & Art Instruction    4. Drawing    5. Pen drawing    6. Technique    7. Techniques - Drawing   


    Perspective! for Comic Book Artists: How to Achieve a Professional Look in Your Artwork
    by David Chelsea
    Average Customer Review: 4.5 out of 5 stars
    Paperback (01 October, 1997)
    list price: $19.95 -- our price: $13.57
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    Reviews (16)

    5-0 out of 5 stars One of the best perspective books
    If you are a serious artist then you will probably have to study a few perspective books before you learn all you need to know about the subject. This book deserves to be in that collection. It covers the nuts and bolts of the correct methods for drawing in one, two and three point perspective and offers hints for shortcuts that you can use to build drawings with a perspective look, even if they are not technically accurate, when you have to work with a deadline.

    What I like about the book is that it provides thorough context for understanding not just the how, but the reasons behind the perspective techniques. If you know the rules you can do it, but if you understand the context in depth you can make informed decisions about when to follow the painstaking rules and when to use the shortcuts.

    The book is also written in a very approachable visual medium. Basically it is a comic book following in the tradition of Scott McCloud's "Understanding Comics".

    The book also includes some facinating bits of trivia about 3 point perspective, when it was developed and why, and the lengths that some artists, like M. C. Escher, had to go to in order to properly employ it.

    The book has two shortcomings. The first is a consequence of its comic format, there are a large number of pages which present more character development than is strictly necessary to get the information across. By contrast, most perspective books are very condensed, explaining as much as can be explained with illustrations and diagrams. This not only goes into detailed discussion of perspective, its uses and theory, but does so within the voice baloons of two characters.

    The second shortcoming is one that I can't think of any other perspective book that treats, that is, it leaves out curvileniar or 5 point perspective, though apparently the author is aware of this kind of perspective, he tantalizes us by using it in a couple of illustrations in the book.

    3-0 out of 5 stars Simplifying the complex, or complicating the simple?
    Thorough explanation of perspective but at times it becomes "too thorough". Some things become too technical for the general reader.

    At the same time, there's no section that deals with the really complex aspect of perspective - such as multiple perspectives in a single plane (for example, how do you draw a tilted boat on a beach?). Also, it doesn't deal much with putting people in perspective. Ok, so he does mention that you can use the horizon line but what if you're dealing with a single picture that has a person coming down a stairs, and another looking out a window, and another walking down the street? He doesn't explain how to draw them so that they look right. At least, he should have included how to tackle this issue.

    For a book this thick, it's certainly lacking. This would be my only disappointment.

    The only book I've seen that is much more helpful than David Chelsea's is the one written by Andrew Loomis (Successful Drawing, and Creative Drawing). But don't get me wrong. This isn't a bad book. It's quite useful but not that useful.

    1-0 out of 5 stars waste of time
    Buy "How to draw comics the Marvel Way" instead, as Stan Lee and John Buscema cover all the necessary points in a few pages, as opposed to wasting your money on a book like this. Although kudos to this guy for padding a book this size. He must be close with Scott McCloud. ... Read more

    Isbn: 0823005674
    Sales Rank: 114446
    Subjects:  1. Art    2. Art & Art Instruction    3. Comic books, strips, etc    4. Comic books, strips, etc.    5. General    6. Perspective    7. Reference    8. Technique    9. Techniques - Cartooning   


    $13.57

    Understanding Comics
    by Scott McCloud
    Average Customer Review: 4.5 out of 5 stars
    Paperback (27 April, 1994)
    list price: $22.95 -- our price: $15.61
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    Editorial Review

    A comic book about comic books. McCloud, in an incredibly accessible style, explains the details of how comics work: how they're composed, read and understood. More than just a book about comics, this gets to the heart of how we deal with visual languages in general. "The potential of comics is limitless and exciting!" writes McCloud. This should be required reading for every school teacher. Pulitzer Prize-winner Art Spiegelman says, "The most intelligent comics I've seen in a long time." ... Read more

    Reviews (72)

    5-0 out of 5 stars I AGREE WITH ALL THE FIVE-STAR REVIEWERS . . .
    ...UNDERSTANDING COMICS is surprisingly comprehensive while being oh-so accessible. Excellent overview and deep in all the right places.

    5-0 out of 5 stars Entertaining read, learned a lot
    This is a remarkable book at some turns academic and thorough, at others highly entertaining. "Understanding Comics" is extremely well drawn and written, stimulating the reader in ways that prose or poetry could not.Unfortunately, my knowledge of comics is limited to Herge (Tintin) and Goscinny and Underzo (Asterix), although I've seen more recent work (Batman, 1990s) that departs from linear narrative and the kind of realistic Hergé backgrounds McCloud draws and describes. This book serves as an excellent guide for those who haven't fully considered the form but are willing to learn more about it.

    Notably, the publisher categorizes this book as "cartoons/art history." The art history component stretches from prehistoric to abstract expressionist art: seeing the narrator deform from realistic, representational form to Dadaist scribble is one of many aspects that make this book so special. McCloud plays with time and conveys a massive volume of information during this time (it's a quick read). "Understanding Comics" takes an all-inclusive approach that doesn't focus exclusively on comics, but also considers all forms of artistic expression and the rôle of comics within this spectrum.McCloud argues (forcefully) that comics are overlooked in favor of other fine arts - he demonstrates how cave-paintings, hieroglyphics, and even alphabets are all forms of comics, the later a derivative case.

    I particularly enjoyed the chapter on levels of abstraction on the presence of iconography in the human experience.Even a line on a page has expressive potential, as McCloud demonstrates. I am reminded of readings in Genet and Melville, where tattoos document the human experience and the body becomes a tableau for storytelling. Artists draw, write, direct moving pictures, and create music - this book would argue that no form is superior, but that comics are established, have been forever.

    5-0 out of 5 stars A Fantastic review of a media
    Recently, I have started to be a fan of webcomics, and my boyfriend, a long-time comic reader introduced me to this book. I read it in less than a day, and was amazed at how little credit I was giving to this artform, as well as the even littler credit others were giving it.When I finished, I immediately read the sequel: Reinventing Comics, then went to the comic book store and had a good browse around.I would suggest this book to anyone interested in literature, visual arts, and combined medias.Read it! ... Read more

    Isbn: 006097625X
    Subjects:  1. Art    2. Art & Art Instruction    3. Authorship    4. Comic books, strips, etc.    5. Comics & Cartoons    6. Humor    7. Juvenile literature    8. Periodicals, Publishing of    9. Techniques - Cartooning   


    $15.61

    Reinventing Comics : How Imagination and Technology Are Revolutionizing an Art Form
    by Scott McCloud
    Average Customer Review: 3.5 out of 5 stars
    Paperback (25 July, 2000)
    list price: $22.95 -- our price: $15.61
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    Editorial Review

    Scott McCloud's Reinventing Comics, the sequel to his groundbreaking work Understanding Comics, is a study of two revolutions: a failed one and a potential one. His 1993 book was not only a chronicle of the potential breakthrough of comics (which he redefined as "sequential art") into a legitimate art form but a sterling example itself of the medium's astonishing untapped potential. Now, seven years later, he chronicles the failure of the comic book industry to fulfill that promise, but also explores how the movement can be restarted, particularly by utilizing the resources of another spectacularly successful revolution, the Internet. In the first half of Reinventing Comics, an elegantly clean example of comic art in McCloud's trademark bold black-and-white style, the author outlines how hype, speculation, and artistic burnout led to the genre's decline. He then lays out 12 paths toward a new revolution of comics, including creators' rights, industry innovation, public perception, gender balance, and diversity of genre, which are then explored with such innovative intelligence that, as with his earlier work, the conclusions he comes to are fascinating for both artists and nonartists alike.

    Three of his paths, however, are of particular interest to anyone who wants to know how the Internet will affect both our lives and the livelihoods of future artists. Understanding Comics, with its brilliant how-to guide on marrying image and language, has become an indispensable reference for many Web designers. Now McCloud returns the favor by focusing on how the digital revolution will influence production, delivery, and the art form of comics itself. Informative without being pedantic, controversial without being argumentative, and always entertaining, this is both a worthy sequel to the author's brilliant original and a work that opens up the potential for an entirely different direction for sequential art in the realm of cyberspace. --John Longenbaugh ... Read more

    Reviews (27)

    4-0 out of 5 stars Business 101 and whatever happened to your neigborhood store
    Scott uses the comic book format to get across the basics of the comic book industry. His lessons are also those that should be learned by all business'es. That everytime you seperate the customer from the supplier you generate a wall that makes it more difficult to communicate the customers desires and the artists creations. That each layer, the pre-press house, the producer, the distributor, the retail store each can begin to exist to only server the "customer" i.e. the next system in the supply chain. This can lead to disatisfaction for the artist who is pressured to produce mass market appealing product and the consumer who ends up with drivel. Eventually consumers walk away in disgust, artists quit in disgust and the system collapses.

    The basic business lession is that focusing, just on your customer isn't enough. You need to understand the whole product cycle and focus on that. Otherwise you're doomed in the end. Another example of course is the console & PC game industry, TV & radio programming.

    So its a good thing that Amazon lets us all vent and rave here because it helps cloe that loop. Whether any business bothers to pay attention will be reflected on their long term bottom line.

    On why 4 stars, For some of this information, the visual cues from a comic format are wasted in delivering the message. Plain text works pretty well, don't you think?

    5-0 out of 5 stars Great Followup
    When I read "Understanding Comics", I was blown away. I looked briefly at "Reinventing Comics" and was underwhelmed (at first glance). A year or so later I picked it up again and read it. It is more impressive than I first thought and I could not recall why I had not continued onto it. Yes, it is different than the first book. It addresses what the title states, how to take the comics industry into the future. Very good ideas and good dissecting.

    3-0 out of 5 stars Definitely NOT "Understanding Comics"
    The idea behind this book was "computers, internet, and comics." Sounds great, but there was a bit too much explaining the history of computers and internet. It was necessary for those people who don't know, and I reccomend it for those who want to learn about computers / internet in general. However, as a seasoned computer tech of sorts, reading most of this book was like "eating 10 pounds of potato salad" as McCloud himself described his book at one time. Another problem is that the book is somewhat outdated. Comics on the web are proliferating successfully, and broadband and VERY fast computers are quite affordable now.

    It has good moments, though his first book "Understanding Comics" is much, much better. That is a landmark title for comics. ... Read more

    Isbn: 0060953500
    Subjects:  1. Art    2. Art & Art Instruction    3. Comic books, strips, etc.    4. Criticism    5. History - General    6. History and criticism    7. Techniques - Cartooning    8. Technological innovations    9. Technology and comic books, strips, etc    10. Art / Cartooning   


    $15.61

    Comics & Sequential Art
    by Will Eisner
    Average Customer Review: 4.5 out of 5 stars
    Paperback (01 November, 1985)
    list price: $22.99 -- our price: $15.63
    (price subject to change: see help)
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    Editorial Review

    Based on the popular course Eisner taught for several years at New York's School of Visual Arts, this lovingly written book on visual storytelling contains an accumulation of his ideas, theories and advice on the practice of graphic story-telling and the uses to which the comic book art form can be applied. Whether you're a film student, literature student, artist or simply a fan of good storytelling, you'll love this book filled with Eisner's cartoons. ... Read more

    Reviews (12)

    5-0 out of 5 stars Professor Eisner explains comic books as sequential art
    "Comics & Sequential Art" is based on a course Will Eisner taught at New York's School of Visual Art although originally this work was written as a series of essays that appeared randomly in "The Spirit" magazine.Eisner provides a guide book to the "principles & practice of the world's most popular art form, and while it is of interest to those of us who read comic books it is clearly intended to be of use to aspiring comic book artists (and writers, albeit to a lesser degree).One way of measuring the book's success is to note that I have the 24th printing of a work that was first published in 1985 (and expanded in 1990 to include print and computer), but then the fact that the book was written by Eisner and uses dozens of examples of his own art work to evidence his points, as well as drawings down specifically for the book, is enough to tell you this is something special.

    There are eight lessons in Professor Eisner's syllabus: (1) Comics as a Form of Reading looks at the interplay of word and image in comic books that has created a cross-breeding of illustration and prose, including the idea of how text can be read as image, which shows the sense of detail Eisner brings to his subject.(2) Imagery begins with the idea of letters as images and develops a notion of how the "pictograph" functions in the modern comic strip as a calligraphic style variation.The key subject here is that of images without words.(3) "Timing" considers the phenomenon of duration and its experience as an integral dimension of sequential art, with Eisner drawing (literally) a distinction between "time" and "timing."This chapter looks at framing speech and framing time, with Eisner making his points in the textual part of the chapter and then providing a series of comic book pages evidencing different features he wants to emphasize.(4) The Frame is a major chapter that examines in detail the sequences segments called panels or frames, with Eisner emphasizing the idea that these frames do not correspond exactly to cinematic frames because they are part of the creative process and not the result of the technology.Eisner examines encapsulation, the panel as a medium of control, creating the panel, the panel as container, the "language" of the panel border, the frame as a narrative device, the frame as a structural support, the panel outline, the emotional function of the frame, the "splash" page, the page as a meta panel, the super-panel as a page, panel composition, the function of perspective, and realism and perspective.This chapter is not half the book, but it is close, and it basically tells you everything you ever wanted to know about a panel in a comic book.When you are taking into account the meaning of the border of the panel, then you know this is a comprehensive examination of the subject under discussion.

    The rest of the book deals with what you put in those panels: (5) Expressive Anatomy provides a micro-Dictionary of Gestures before covering your options in drawing the body, the face, and the body and the face.As an extended example Eisner provides his complete "Hamlet on a Rooftop," which does the "To be, or not to be" soliloquy.(6) Writing & Sequential Art talks about the relationship between the writer and the artist (whether they are two separate people or not), and various story telling elements. There are several choice examples on the application of words and the various ways then can add meaning to a series of panels, and practical examples of how writers and artists work together to create comic book stories.(7) Application (The Use of Sequential Art) makes a distinction between the functions of sequential art as instruction and as entertainment.This leads to a discussion of not only the graphic novel and technical instruction comics, but story boarding for commercials and films as well.(8) Teaching/Learning, Sequential Art for Comics in the Print and Computer Era lays out the range of diverse disciplines involved in comic books, laid out in a structured typology (categorized under psychology, physics, mechanics, design language and draftsmanship).Eisner also briefly shows what adding a computer to the process means for creating comic books.

    There is an inevitable comparison to be drawn between Eisner's "Comics & Sequential Art" and Scott McCloud's "Understanding Comics: The Invisible Art," but I really see the two books as being complementary.Although you obviously can shift back and forth between perspectives, McCloud is looking at the medium from the reader's point of view and Eisner is more concerned with the creative process.Eisner has praised McCloud's book as "a landmark dissection and intellectual consideration of comics as a valid medium," which is a fundamental assumption of Eisner's work here.The primary value of "Comics & Sequential Art" is for professional and amateur artist, but students and teachers, and even mere comic book fans, can benefit from a serious and comprehensive examination of the art of funny books.

    5-0 out of 5 stars A Comics Pro Gives It A Thumbs UP!
    As a veteran comic book illustrator (You can find my work here on Amazon.com; I am the CO-creator and artist of Transmetropolitan), I am often asked to recommend books to aspiring professionals in comic book illustration. In that case I always enthusiastically recommend any of Eisner's instructional books as essential reading for anyone serious about their craft and dreams of getting into the industry.

    From the earliest work of his career, Will Eisner was an innovator in writing as well as illustration. Even in his twilight years the man is still a vigorous and creative artist producing work that pros as well as fans can't wait to get their hands on.

    These books display his genius in an entertaining and easy to follow method, and if put to practice will inspire and reveal hidden keys to making your work truly professional grade. A great companion book to Eisner's "Graphic Storytelling".

    - Darick Roberston

    5-0 out of 5 stars A Comics Pro Gives It A Thumbs UP!
    As a veteran comic book illustrator (You can find my work here on Amazon.com; I am the CO-creator and artist of Transmetropolitan), I am often asked to recommend books to aspiring professionals in comic book illustration. In that case I always enthusiastically recommend any of Eisner's instructional books as essential reading for anyone serious about their craft and dreams of getting into the industry.

    From the earliest work of his career, Will Eisner was an innovator in writing as well as illustration. Even in his twilight years the man is still a vigorous and creative artist producing work that pros as well as fans can't wait to get their hands on.

    These books display his genius in an entertaining and easy to follow method, and if put to practice will inspire and reveal hidden keys to making your work truly professional grade. A great companion book to Eisner's "Graphic Storytelling".

    - Darick Roberston ... Read more

    Isbn: 0961472812
    Subjects:  1. Art & Art Instruction    2. Comic books, strips, etc.    3. Comics & Cartoons    4. Comics & Graphic Novels    5. Drawing    6. Humor    7. Popular Culture - General    8. Technique    9. Techniques - Cartooning    10. Techniques - General   


    $15.63

    Graphic Storytelling
    by Will Eisner
    Average Customer Review: 5.0 out of 5 stars
    Paperback (01 February, 1996)
    list price: $22.99 -- our price: $15.63
    (price subject to change: see help)
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    Reviews (2)

    5-0 out of 5 stars A Comics Pro Gives It The Thumbs Up
    As a veteran comic book illustrator (You can find my work here on Amazon.com; I am the CO-creator and artist of Transmetropolitan), I am often asked to recommend books to aspiring professionals in comic book illustration. In that case I always enthusiastically recommend any of Eisner's instructional books as essential reading for anyone serious about their craft and dreams of getting into the industry.

    From the earliest work of his career, Will Eisner was an innovator in writing as well as illustration. Even in his twilight years the man is still a vigorous and creative artist producing work that pros as well as fans can't wait to get their hands on.

    These books display his genius in an entertaining and easy to follow method, and if put to practice will inspire and reveal hidden keys to making your work truly professional grade. A great companion book to Eisner's "Comics & Sequential Art".

    - Darick Roberston

    5-0 out of 5 stars When you need help - ask the professional!
    Whether you just love comics or intend to start writing some yourself, you'll probably need a helping hand. Will Eisner might just be the right hand for you. As a true pro, who's been in the field since 1930, he might just have the kind of hints, tips and interesting details you need to know as a beginner. Graphic Storytelling will reveal to you the world of telling a story in drawings and words combined, the art of comics and caricature. In my very humble opinion, this book is one giant step forward for you, on the way of expressiong yourself on paper. And hei, if Neil Gaiman recommends it, who am I to say anything else? ... Read more

    Isbn: 0961472820
    Sales Rank: 11114
    Subjects:  1. Art & Art Instruction    2. Authorship    3. Books & Reading    4. Cartooning    5. Comic books, strips, etc    6. Comic books, strips, etc.    7. Illustrations    8. Literary Criticism    9. Popular Culture - General    10. Technique    11. Techniques - Cartooning    12. Techniques - General   


    $15.63

    Photoshop 7 for Dummies
    by Barbara Obermeier, Deke McClelland
    Average Customer Review: 3.0 out of 5 stars
    Paperback (15 May, 2002)
    list price: $24.99 -- our price: $16.49
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    Reviews (25)

    2-0 out of 5 stars Photoshop 7 for Dummies
    Reads like stereo instructions. Too many technical graphics terms for a novice photo editor. I usually like the "for dummies" books but this one falls way short of the mark. I would recomend this book only to a seasoned graphic artist that was already familiar with the terminology.

    2-0 out of 5 stars A Little Too Advanced...
    I have always loved the Dummies Series and I will continue to purchase these informative books in the future; However, if you are not familliar with Photoshop to begin with, it's not the best choice.

    A lot of the book refers back to previous editions of Photoshop, but the authors swing from one side to another - either thinking that the reader is using a computer for the very first time, or have just purchased 7.0 as an upgrade.

    There is no middle ground for folks who have a solid computer background but just need to know what all the Photoshop options and icons do. Way too much of one chapter is dedicated to changing how the main screen is configured.

    I would say anyone who is a complete computer novice, yet managed to have moderate usage of the previous PhotoShop versions should benefit from this book.

    (And I hate it when authors offer to give a hint, but only if you purchase their OTHER book...)

    1-0 out of 5 stars Huh?
    According to the authors the RAW file format is mainly for use in transferring graphics between Apple and PC computers and loses a great deal of detail. In other words they wrote a book about Photoshop CS but they know little if anything about the subject. ... Read more

    Isbn: 0764516515
    Sales Rank: 7483
    Subjects:  1. Adobe Photoshop    2. Computer Bks - Desktop Publishing    3. Computer Graphics - General    4. Computer Graphics - Photoshop    5. Computer graphics    6. Desktop Publishing - General    7. Microcomputer Graphics    8. Photo Techniques    9. Photographic Techniques Using Specific Equipment    10. Photography    11. Techniques - Equipment    12. Computers / Computer Graphics / Design    13. Photoshop   


    $16.49

    Illustrator 10 for Dummies
    by TedAlspach, BarbaraObermeier
    Average Customer Review: 3.0 out of 5 stars
    Paperback (15 November, 2001)
    list price: $21.99 -- our price: $14.95
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    Reviews (10)

    4-0 out of 5 stars A Good Place To Begin
    I am a complete novice to any drawing software. So when I bought Adobe Illustrator CS and listened to the accompanying "training" tape, I knew I had to have a lot more instruction. I have found that most software manuals are like dictionaries--fine if you already have a good idea of what you're looking for, but not if you don't. So usually a great place to start is a "good" Dummies book. This Dummies book is better than most. It is written in a clear, concise manner with instructions on how to accomplish each feature covered in the chapters. If a simple earlier instruction is needed in a later chapter, it is repeated instead of referred to from the earlier chapter. This saves a lot of time flipping back and forth. And I appreaciated Ted Alspach's humorous approach to topics--at least the first time around. If you have to go back and re-read, it just gets in the way. The only drawback to the book is that it needs either an accompanying CD filled with Illustrator graphics for practice or an Internet source for such vector graphics. Often the instructions say, "Select a piece of artwork..." and I'm left struggling to find a decent example.

    2-0 out of 5 stars Worst Dummies book I've encountered
    I can pretty much learn programs during a weekend. I did learn some things via this book, but not as much as I need to get started. I was shocked to see that they actually define the word "font"...and discuss some really basic things. Someone starting Word might need this help, but give me a break -- if you buy Illustrator you probably already know! I was also shocked at how few visual examples they give. For a graphics program, I would give as many as I can.Finally, I would include a step-by-step creation of an Illustrator page -- gets the user to learn hands on.

    1-0 out of 5 stars Weak
    Not sure why my previous review of this book was erased from Amazon, but it was probably whining on the author or publisher's part because of a poor rating.

    This book (besides being biased against Mac users) is not the best for new Illustrator users because it doesn't create the best foundation for future learning.Being an advanced user myself, I wanted to buy something for a friend who wants to learn Illustrator, and I thought the Dummy series would be a good place to start.Several lessons instruct users to perform tasks in a way that real world users rarely use (because of inefficiency, better method, etc.).

    The Visual Quick Start series or the Classroom in a Book series on Illustrator are far superior to this. (The CIB in a book is really the best--partly because it was written by the pros at Adobe). ... Read more

    Isbn: 0764536362
    Sales Rank: 28533
    Subjects:  1. Adobe Illustrator    2. Adobe Illustrator (Computer fi    3. Adobe Illustrator (Computer file)    4. Computer Bks - Desktop Publishing    5. Computer Books: Desktop Publish    6. Computer Graphics - General    7. Computer Graphics - Illustrator    8. Computer graphics    9. Computers    10. Desktop Publishing - General    11. Microcomputer Graphics    12. Computer graphics software    13. Computers / Computer Graphics / Design   


    $14.95

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